There are exceptions like Metriod Prime 2 offered MP than was taken out of Metroid Prime 3 because the MP sucked. Why? So they can resell it to you for another $70 down the road. The first game had a pretty decent MP mode which was conveniently removed from TLOU2 and this upcoming remake. Take them off and stop using the "I know why you are really disappointed" nonsense, you clearly dont.įor starters, new IPs and games like FF7 never had MP to begin with, unlike TLOU. You assume to much while providing to little just to match the narrative you want.ĭon, you continue to debate with console war goggles on. Plus I don't even play MP, so on Faction I'll likely wait for it to be very low in price plus dependent on how good the SP portion (if any) is or if the MP story is something that is really that good to convince me to play it. Also haven't paid the 70USD equivalent to any game this gen, the most I paid was for the collectors edition of GT7 with the PS4 download code, PS5 disc, steelbook, etc and it was less than 70 as well. I haven't bought the Thief collection for PS5 yet exactly because I'm waiting for the price to drop. I fail to see how I'm happy to pay for more if I have stated and will uphold it that I will only buy the remake when it is under 20 or even 10 USD. The event last month or so was the first announcement of the game and they only had a picture to show for it.įaction is a standalone game and on announcement they said it is the biggest game they ever released, so nope it isn't a mode for TLOU2. Nope, Faction wasn't announced long ago, it was commented. They are using TLOU2 Engine while upgrading it for PS5, that was gave as the biggest benefit of this remake to ND. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. ![]() With their deep creative and technical expertise with the series, they’re the perfect fit to helm this project, and you’ll be hearing even more about The Last of Us Part I from them soon.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. Shaun would later go on to become the Creative Director of Uncharted: The Lost Legacy. Shaun started as Lead Cinematic Animator on The Last of Us and Uncharted 4: A Thief’s End. He rose to Lead Systems Designer on The Last of Us Part II and co-headed the charge for over 60 accessibility features. Matthew joined our studio a decade ago to work on The Last of Us and Uncharted 4: A Thief’s End. Both returning fans and new players alike will have the opportunity to experience both The Last of Us Part I and its prequel story Left Behind in a whole new way.įor this rebuild, Neil has passed the directorial baton to Game Director Matthew Gallant and Creative Director Shaun Escayg to bring this project to life. Leveraging the PS5’s powerful hardware, we also implemented 3D Audio*, haptics, and adaptive triggers. Effects, exploration, and combat have all been enhanced. ![]() We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. With leaps in technology and hardware that allow us to push the limits of the visual fidelity and interactivity, we’re thrilled to announce this complete remake of The Last of Us, releasing Septemfor the PlayStation 5 console and in development for PC. Joel and Ellie’s story continues to be powerfully evocative with players worldwide, and we’re humbled these characters continue to leave an impression. The Last of Us released almost a decade ago on the PlayStation 3 console, and it’s left an indelible mark on our studio. Thrilled to announce The Last of Us Part I has gone gold! ?✨Ĭongratulations to the Dogs and our partners who contributed their passion and talent to the growing world of #TheLastofUs! /PGd9ezWuZC
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